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- ______________________________
- / "Boum" \
- / \
- / An horribly simple minesweeper \
- \ by /
- \ Olivier `StAn' Fabre /
- \ /
- \ v1.0a - 10 March 1997 /
- \ FrEEWaRE ! /
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
- ==============================IMPORTANT NOTE===============================
-
- I've been told that "Boum" doesn't work properly on a graphic board. I
- have made some changes that may correct this.. but...
- If you have a graphic board, please send me your configuration ! I
- don't care if it works or not ! Errm, in fact, I *DO* care, but I mean,
- send me the info anyway, and tell me if it works fine or not. :-)
- (which board, resolution, nb of colours, CyberGfx/EGS or whatever)
- If "Boum" doesn't work and you have an idea why, I'll appreciate any
- suggestion, as it's not easy for me to find what's wrong with gfx boards
- without having one myself...
-
- ===============================INTRODUCTION================================
-
- So, why ANOTHER minesweeper ? Well, I did it more or less as an
- exercise to learn coding the AmigaOS in assembler, so I wanted to start
- with something easy. But I also hadn't got any good minesweeper.. This one
- has the safe start, hiscores, three map sizes and difficulties (mines
- density), and doesn't make my Amiga crash (well, at the moment). It doesn't
- open an interlaced screen either... and adapts itself to your resolution
- (eg 640x256 or 640x512) (BTW, it looks better on a 640x400/640x512/800x600
- screen with 5 free pens...).
-
- ===============================REQUIREMENTS================================
-
- An Amiga with OS 3.0 and a 68020, or better. Also, I don't recommend
- playing it on a 4 colours WorkBench (although it's still totally playable).
-
- =============================PLAYING THE GAME==============================
-
- Hmm... You KNOW how to play minesweeper, I hope ? Well anyway here's a
- short explanation: you are presented with a grid full of empty squares. You
- have to find all the mines that are hidden under them. To achieve this,
- click with the left mouse button over a square if you think there's no mine
- under it. If there is a mine, BOUM! You lose. But if there was nothing, a
- number appears. This number indicates the number of mines around the square
- you just clicked. If there are no mines around, nothing is drawn inside the
- square (ie no '0'), and the 8 squares around are automatically 'digged'.
- Note that the first dig you make is always safe. So you can click anywhere
- in the window.
-
- Now, if you think there IS a mine, use the right mouse button to mark
- the square. Clicking a second time with the RMB will make a '?' appear;
- it's usefull if you're not sure if there's a mine or not. Clicking a third
- time will put the square back to its original state.
-
- You win when all the squares are either digged or marked.
-
- The number of mines still undiscovered is written in the window title
- bar, along with the time in seconds since the begining of the game.
-
- To start a new game after having won or lost, simply click anywhere in
- the window with the left mouse button.
-
- If you want to change the size of the map, or the difficulty, use the
- menu. Of course, if you want to access the menu during a game, you have to
- move the mouse pointer out of the window !
-
- ====================NOTE FOR PEOPLE UPGRADING FROM v1.0====================
-
- You can delete the file Boum.prefs. Prefs are now stored in
- Boum.hiscores (old hiscores won't be deleted).
-
- ==================================THANKS===================================
-
- Thanks!! to:
-
- Frank Wille (PhxAss 4.35)
- Jürgen Schober (How2UseGfxV39) (HELP!HELP! :-) )
- Michael Sinz (Enforcer 37.62)
- the authors of (mungwall 37.64)
- Nico Schmidt (GfxMaster 1.10)
- Cloanto & Nomad (Personnal Paint 4.0 Lite)
-
- ============================= ICONS ANYONE ? ==============================
-
- If you are a graphic artist and would like to draw two icons for "Boum"
- and its doc, go on !! :-)
-
- ==================================CONTACT==================================
-
- To contact me for bug reports, suggestions or whatever, try:
-
- Until 28 March 1997 : fabre@iutazoe.univ-lyon1.fr
- (perhaps valid until May...)
-
- After : stan@komicom.remcomp.fr
- (don't send big mails there, 10ko is a MAXIMUM; no uue either)
-
- Or...
- Olivier Fabre
- 19 chemin de l'ermite
- 38230 Tignieu
- France
-
- When sending a bug report, please provide me with all the information
- particular to your system that may cause this bug to happen.
-
- ==================================HISTORY==================================
-
- v1.0 - 2 March 97
- Initial release.
-
- "Boum" now officialy doesn't work on (at least) some graphic
- boards :-(.
-
- v1.0a - 10 March 97
- Fixed highscores bugs.
- Now saves hiscores and prefs in a single file at exit.
- Little modifs that *may* improve gfx drawing.
-